X-MEN vs. Street Fighter

There is an endless fascination of “who would beat who” in the immense, ever-expanding world of superheroes.  I can’t imagine a more classic (and over-used) comic-book cover than the pairing of one beloved character or team against another.  It’s also a no-brainer for 2-D or 3-D-Fighter video games: combat is their essence.  Feature movies have tried “A vs. B” with mixed success (Alien vs. Predator, The Avengers: Civil War).  It doesn’t even need to make any sense — it just sets up a challenge, a deeply human competition complete with a satifying mix of spectacle.  It compels us: we gotta know who wins.  I was reminded of this yesterday when I saw the announcement of the most recent Capcom-vs.-Marvel game, “Marvel vs. Capcom Infinite,” specially featuring characters from X-Men and Street Fighter (see below).   This spoke to me since I and producer Will Muegniot and my wife Julia and writer Michael Edens were part of the core creative teams on both of these animated series, nearly back-to-back.  Their worlds were so different that it never would have occurred to any of us to pit one set of characters against the other.  But that didn’t stop a more imaginative Capcom from creating a 20-year run of incredibly successful games.  Powers and fighting were an essential part of our stories on X-MEN:TAS and even more so on Streetfighter:TAS.  But the human side of the characters was even more important to us.  We could tell a good story with very little fighting, but we couldn’t tell a lasting story without the humanity.

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