That’s the new title! I handed in the second draft of the book yesterday, and the publisher and I and a dozen cast and crew that I asked all agreed it’s the best title.
Previously on X-MEN
The Making of an Animated Series
Current estimated publishing date is September 1, 2017.
In celebration, Julia and I are taking a short vacation back in Tennessee, where the co-writers of much of the series live. Mark and Michael Edens wrote “The Phoenix Saga” five-part episode with me, so it’s only right that we have Phoenix, below, helping us celebrate.
We were pleased to be two of the guests on a panel this year at WonderCon titled: “The Psychology of Animated Series.” The hosts of the long-running “Arkham Sessions” podcast, Dr. Andrea Letamendi and Brian Ward (pictured left), hosted. We and two other, uh, veteran writers (Henry Gilroy and David Wise) were asked to discuss the psychology of some of the characters for whom we had written. Our hosts specialize in the original Batman:TAS, for which Henry and David have both written. Henry has many credits within the Star Wars animated universe, and David was the heart and soul behind the original Mutant Ninja Turtles. Since the four of us together must have a thousand produced TV credits, there was lots of superhero psychology to discuss. One simple distinction that came up was that writers for Batman:TAS tended to focus on the inner workings of the guest villains (the famous “Rogues’ Gallery”), where on X-MEN:TAS we focused on the psyches of the team members. It makes sense: there only a single Batman to figure out; we had nine X-Men, complete with extended families, old friends, and spurned lovers. Some episodes we had enough going on with our core cast that there wasn’t a villain at all. It is always gratifying to meet fans and answer questions about what went into the making of X-MEN:TAS. Now back to the book….
We opened our @xmentas Twitter account late last May. Thanks to your kind words and daily diligence from Julia (who manages the account), we have grown steadily. So much has happened so quickly. When we started, the movie “X-MEN: Apocalypse” was just opening; now “Logan” is assaulting the world. The X-MEN:TAS book was half-done, and now it’s with the publisher, getting polished up for a hoped-for summer release. We have had a great first-Con experience, thanks to Mike Towry and his partners, at Comic Fest, with producer/director Larry Houston and three series writers on panels. We hope to appear at a Con or two each month for at least a year once the book is published. But today we simply want to celebrate our growing Twitter community by marking another “1000” milestone. The X-MEN:TAS art below is courtesy of stroyboard artist Keith Tucker, an old friend, whose work appears in around 20 of the X-MEN:TAS boards.
The celebrations have begun.
This past Friday, February 17th, marked the 25th anniversary of the green-lighting of X-MEN:TAS, which officially premiered 11 months later. The wonderful folks at San Diego Comic Fest (including Comic Con co-founder Mike Towry) asked Julia and me and four other members of the X-MEN:TAS creative team to hold four panels. Seated with us in the first picture below is producer-director Larry Houston. Also featured were writers Len Uhley, Dave McDermott, and Steve Melching. (Steve and Dave Join us in the panel shown below.). As a nice complement to our presentations, the fest theme this year was a celebration of the 100th birthday of Jack Kirby, co-creator of the X-MEN comic and so very much more. The audiences were friendly and, as is often the case, many among them knew our series better than we did. We watched old episodes and discussed how they and the rest of the series managed to get made. It was great fun for us and was a reminder of why we are writing the “Making of” book, now scheduled for publication this summer. Once the book is ready, we hope to visit Cons around the country, perhaps one a month. We hope to see you at yours.
It has begun. Our celebration of the 25th anniversary of X-MEN:TAS kicks off in nine days at COMICFEST in San Diego. Mike Towry and his crew have been nice enough to set up FIVE panels that in some way honor our series. Julia and I and Producer/Director Larry Houston (see photo) plan to attend ALL of the panels. The specific guests and topics follow.
SATURDAY, FEB. 18
11:00am: “X-Men, Lies, and Videotape” — writers Dave McDermott & Steve Melching
2:00pm: “X-MEN:TAS – Creative Round Table” — ALL OF US
3:00pm: “X-Men Mock Trial on Human Rights” — Legal Geeks & Some of Us
SUNDAY, FEB. 19
10:00am: “Nightcrawler” — writer Len Uhley
3:00pm: “Days of Future Past” — writer Julia Lewald
We started this site in July, so this is our first holiday season. Our family always takes a holiday picture. This year we celebrate X-MEN, a larger family that has given us so much over the years. You can see in the photo that the extended Lewald family are all fans, espcially our niece, who is helping us on the X-MEN:TAS book. Please forgive the infrequent posts this month: there is always more to do over the holidays than you plan for. Best wishes from the xmentas.com crew, and here’s to an X-ceptional 2017. Eric & Julia.
There is an endless fascination of “who would beat who” in the immense, ever-expanding world of superheroes. I can’t imagine a more classic (and over-used) comic-book cover than the pairing of one beloved character or team against another. It’s also a no-brainer for 2-D or 3-D-Fighter video games: combat is their essence. Feature movies have tried “A vs. B” with mixed success (Alien vs. Predator, The Avengers: Civil War). It doesn’t even need to make any sense — it just sets up a challenge, a deeply human competition complete with a satifying mix of spectacle. It compels us: we gotta know who wins. I was reminded of this yesterday when I saw the announcement of the most recent Capcom-vs.-Marvel game, “Marvel vs. Capcom Infinite,” specially featuring characters from X-Men and Street Fighter (see below). This spoke to me since I and producer Will Muegniot and my wife Julia and writer Michael Edens were part of the core creative teams on both of these animated series, nearly back-to-back. Their worlds were so different that it never would have occurred to any of us to pit one set of characters against the other. But that didn’t stop a more imaginative Capcom from creating a 20-year run of incredibly successful games. Powers and fighting were an essential part of our stories on X-MEN:TAS and even more so on Streetfighter:TAS. But the human side of the characters was even more important to us. We could tell a good story with very little fighting, but we couldn’t tell a lasting story without the humanity.